Farnham, UK-based IKINEMA (www.ikinimea.com) will be attending this years’ SIGGRAPH 2018 Conference in Vancouver, BC, to show off their quality real-time animation solutions for natural character motion and whole-body immersion. The tech will be showcased by notable clients and technology partners during live sessions and discussions. Attendees will discover new approaches for whole body motion capture, as well as innovative live character performance techniques used in virtual production, virtual reality, and mixed reality pipelines.
Real-Time Live! | IKINEMA LiveAction
Production Sessions | IKINEMA Action
- The Visual Effects of “Blade Runner 2049”. Presented by Framestore.
Epic Talks | IKINEMA for creation of VR, MR, film, games, theatre and next-gen
- IKINEMA would like to invite those interested to discuss how they too can harness the power of their whole body solving animation technology for all animation project styles.
IKINEMA sells products that dramatically improve the quality of animation and reduce the cost of producing animation. It uses patented IP to dynamically calculate animation sequences. The resulting animations are more realistic and cheaper to produce and maintain. IKINEMA was established in 2006 in the UK and has actively traded since 2009. The company owns patent protected intellectual property for fast, realistic and organic animation for games, virtual, and movie production. Prominent clients include: Activision, Bethesda, Capcom, Digital Domain, Disney, DreamWorks Animation, Electronic Arts, Epic Games, Fox VFX, Framestore, Hasbro, Image Engine, Linden Lab, Microsoft, NASA Johnson Space Center, NVIDIA, RARE, Square Enix, Technicolor, Tencent NEXT Studio, The Foundry, The VOID, 20th Century Fox, Ubisoft, Unity3D, Valve Software, Vicon, and many more. The company is licensed as a technology provider by Microsoft, Sony, Nintendo and Autodesk.